GAME DESIGN


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Visual Basic Games

The following are some simple Visual Basic Games I wrote for Computer Information Science way back in High School. Obviously they aren't exactly quality...

Notes:

Currently, Point Defense, Conquest Space, and Legends of Destiny appear to require a version of Visual Basic 6.0 to work properly... my apologies while I figure out a workaround.

Warning: Some of these games have lots of flashing colourful objects, so people with epilepsy should be aware!

First Generation Completed Set:

The first generation was written mostly in grade 10. They're pretty simple games, but they're finished, if occasionally buggy.


Point Defense

A tank shooting game. There is a known problem with the arrow keys losing sensitivity due to focus being placed on interface buttons. Just try clicking on those buttons to restore functionality...

PointDefense.zip

MSCOMCTL.OCX


Space Defense

Kinda like Space Invaders, but easier. Just point to aim, and click to fire.

Laser.zip


Space Pong

It's Pong! Except with a pointlessly flashy space background. The A.I., may or may not be unbeatable...

Pong.zip


Second Generation Previews:

The second generation consists of games I started working on in grade 11 but never got around to finishing. At this point, I have very little interest in revisiting Visual Basic as a programming language, now that I've moved on to Java and C++.


Conquest Space

My attempt at a Master of Orion-style turn-based space strategy game. It's mostly the intro and interface. Some of the sounds seem to be terribly out of sync in Vista. Also, MIDI files are based on an old soundfont, and may not play properly. You can click to skip portions of the admittedly overdramatic intro.

ConquestSpace.zip

COMDLG32.OCX


Tactical Space

A second attempt at a space invaders-style game. This one was going to be more complex, with regenerating shields and weapons using energy and stuff. Press ESC for a main menu.

TacticalSpace.zip


Legends Of Destiny

An attempt to create a Final Fantasy-style RPG. It was mostly a test of the character sprite and mapping engine, as well as some text scrolling and the battle screen system. Press ESC for a main menu.

LegendsOfDestiny.zip

COMDLG32.OCX